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Medieval total war crash
Medieval total war crash











  • Made a range of improvements to battle AI pathfinding in settlement battles.
  • Improved the Battle AI's usage of artillery to breach walls in siege battles.
  • Fixed an issue in the attacking siege AI which could cause individual units or small groups of units to split off from the main force and attempt to burn the city gates elsewhere.
  • Improved AI's ability to re-start siege assault tactics after responding to units sallying out of a settlement in a siege battle.
  • Significant improvements to attacking siege AI’s use of siege engines, allowing them to better co-ordinate assaults through breaches and gates while also reusing previously docked siege vehicles.
  • A rare crash which occurred after declining to fight a battle as a reinforcing army while the camera was still moving on the Campaign map has been fixed.
  • Fixed a very rare texture crash when moving the camera around the campaign map.
  • Fixed a crash which occurred after an un-walled port assault in Hannibal at the Gates campaign.
  • Rare Campaign crash fixed, which triggered shortly after battle results were displayed.
  • Fixed a rare crash which happened when placing the mouse over a building in the construction queue.
  • medieval total war crash

  • Reduced the game's memory usage in Campaign modes, and when saving Campaign games.
  • Fix for a crash which occurred when selecting reinforcements on the minimap during battle replays.
  • Fixed a crash in large scale multiplayer battles containing over 14,000 combined soldiers in total.
  • Ship reflections now appear correctly in battles.
  • Improved reflections in rivers on the battlefield.
  • Unit ‘stuttering’ in battle has been improved.
  • Technical and performance improvements: Battle

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  • 1 Technical and performance improvements:.












  • Medieval total war crash